12 Rounds 3: Lockdown
12 Rounds 3: Lockdown
R | 11 September 2015 (USA)
12 Rounds 3: Lockdown Trailers

Lockdown Follows a police officer who returns to duty after recovering from a gun shot wound to discover incriminating evidence of illegal activities against those closest to him. He quickly finds himself trapped inside his own precinct, hunted and in search of the truth, as the crooked cops stop at nothing to recover the evidence.

Reviews
Colibel Terrible acting, screenplay and direction.
GurlyIamBeach Instant Favorite.
HottWwjdIam There is just so much movie here. For some it may be too much. But in the same secretly sarcastic way most telemarketers say the phrase, the title of this one is particularly apt.
PiraBit if their story seems completely bonkers, almost like a feverish work of fiction, you ain't heard nothing yet.
Michael Ledo Shaw (Jonathan Good) comes back to work as a cop who was shot and got his rookie partner killed. Within a few minutes he discovers that Burke (Roger R. Cross) and a bunch of other cops are dirty. The police building gets evacuated, goes into LOCKDOWN and we replay a boring DIE HARD.I am not sure what this film had to do with 12 rounds 2 or the first one. None of the characters or plot goes from one film to the other, I mean this isn't as sequitur as Halloween 3. They could have named this DIE HARD 4 and it would have made more sense. The action is a bunch of cops chasing another cop around a building. They didn't have the budget for a decent car chase or some roof top jumping. Oh they did that cool taser scene, but it needed more.Guide: Brief sex and nudity (Lee Tomaschefski)
Gino Cox "12 Rounds 3: Lockdown" deserved a much better script. As a mindless action flick, it's not a bad way to spend ninety minutes. Production values are adequate and there are some decent action sequences. The unarmed combat scenes are much better than the gunfights. The somewhat gratuitous car scenes seem more like product placements than part of the script. The script makes no sense at all. Why would a police department even have a lockdown mode that prevents fire doors from opening from the inside? Why would the villains think they could hunt down and murder an officer when every corner of the building is monitored by security cameras? The villains operate as if there is no forensic evidence of anything, even the caliber of weapons. The script tries to give Shaw (Ambrose) a backstory and inner conflict with an incident that resulted in a partner's death and required an extended leave for psychiatric care. Several characters refer to the incident; however, there is never any resolution. We expect to find out that either it wasn't really his fault due to circumstances he didn't understand, as in "Mission Impossible – Ghost Protocol" or to learn that some character fault or error in judgment did result in the death and that he can overcome a similar dilemma only if he has learned from the experience. But it is never developed and his experience doesn't seem to infuse his actions. Shaw also has history with the villain, but neither seems to use any unique understanding of the other to any advantage. "12 Rounds" and "12 Rounds 2: Reloaded" have been compared to "Die Hard with a Vengeance," while "12 Rounds 3: Lockdown" has been compared to the original "Die Hard." However, where the first two 12 Rounds films had clever scripts that compared favorably with the second Die Hard, the third pales compared to the original "Die Hard." Long segments without dialogue require actors of the caliber of Bruce Willis ("Die Hard"), Robert Redford ("All is Lost") and Tom Hanks ("Castaway"). Dean Ambrose can be effective when given the material. An early scene at a stoplight is effective without dialogue. Unfortunately, he's not given much to work with. Shaw frequently ejects his magazine to count the number of bullets remaining, but never adds in one for the bullet in the chamber. The villains are able to get into the armory and equip themselves with assault rifles and bulletproof vests, but Shaw can't manage to pick up one of the weapons dropped during a fight. There is no character development and no moral. Shaw has inner demons, but seems to ignore them. He is wounded, but ignores the wounds. He has an opportunity to team up with another cop, but doesn't. The script is a largely predictable mishmash of familiar tropes. The level of gunplay is over the top. There is no way the villains could hope to argue that their use of force was justified by the circumstances or that the top brass would allow them to continue shooting up the department with wild abandon. And yet, the tone is very serious and down to earth, unlike such films as "Shoot 'Em Up" or "Smokin' Aces," which have a comic book sense of reality. While the film never really engages the viewer, neither does it bore. While the plot seems ridiculous and implausible, if one can disengage ones mental faculties, it offers some entertaining action sequences.
FlashCallahan A police officer returns to duty after recovering from a gun shot wound to discover incriminating evidence of illegal activities against those closest to him. He quickly finds himself trapped inside his own precinct, hunted and in search of the truth, as the crooked cops stop at nothing to recover the evidence......John Cena and WWE have a lot to answer for. Between the two of them, they have taken two perfectly passable B-movie action flicks, and turned them into a monster that won't give up the Die Hard ghost.The sequels to The Marine, are nothing more than Die Hard wannabe shlockfests, and in turn, this franchise is becoming the same monster.But what's the twist here? Why, the twelve rounds are referring to the number of bullets that Dean Ambrose has in his gun. Because a good cop doesn't need more than twelve bullets in a Die Hard situation......eat that Bruce.And what does become clear very soon into the film, is that this movie wasn't supposed to be a sequel, the makers just saw the finished product, felt their heart sink, and tagged on the franchise name.The plot and the narrative, are perfectly acceptable and a pretty good concept, Cop comes back to work after being traumatised, colleagues are planning a robbery, blame their killing of other cops on the returning cops mental health state, thus leaving him with having to clear his name and quip really poor, incoherent one liners.It's not a terrible film by any means, it's just so boring and mundane, and Ambrose should make the most of this movie, because I feel he won't be getting many more movie offers soon. At least he's got his wrestling to fall back on.So for the rest of the film we have Ambrose hiding from a villain who is really doing his best to be Michael Jai White and killing cops when Ambrose won't move into the view of the CCTV, the bloke from Scary Movie looking really old and sweaty, and obviously your token police outside shouting 'we're going in'.It all ends with a silly twist, and it doesn't deliver anything new or surprising.Well it did surprise me when I found out Ambrose is only 29. He looks well into his forties.Live Hard.....Die Hard......
quincytheodore The first anomaly comes from the title, it doesn't mean a gauntlet of chores the villain has set up for protagonist anymore. Instead it displays the rounds our hero has, but considering he can loot other weapon and decides not to for integrity of the title feels rather limiting. Fortunately, Jonathan Good (Dean Ambrose) channels his inner John McClaine surprisingly well and Roger Cross as the antagonist has the aura of TV show bad guy.This is what you'd expect from action flick, the usual dirty cop and the rouge hero trapped in an unfortunate situation. It borrows heavily from Die Hard and perhaps because it's an already proved formula, Lockdown is not entirely bad. Dead Ambrose is not the usual protagonist, he looks genuinely troubled which serendipitously may help his rogue cop character.There's a few of illogical events are put there for the sake of pushing the plot, and adds that to the occasional odd alternate way of dispatching enemies, it can be awkward. A couple of bad CG makes the movie slightly unintentionally funny at times.However, it's still a passable action shoot'em up. The change from complex mind games to simple gunslinger and melee action is good decision since the franchise doesn't have the refined production to pull off such cerebral setting.Lockdown is definitely flawed, yet it brings enough action antics to be a popcorn flick or lazy afternoon watch.