Cathardincu
Surprisingly incoherent and boring
Sexylocher
Masterful Movie
Limerculer
A waste of 90 minutes of my life
Stoutor
It's not great by any means, but it's a pretty good movie that didn't leave me filled with regret for investing time in it.
funkyfresh91
I've been half-asssedly reviewing all the SyFy movies I've been watching, and every once in a while I find real gold- Sands of Oblivion had a great, cheesy story, some goofy characters (although not quite on scale with "Sand Sharks" band of loons), the occasional bit of inspired dialogue amidst plenty of throw-away material. But MORE importantly, the "action" was hilarious, and had some very surreal gore that unless you're giving the movie proper attention to, you're liable to miss. Yea, it's a stupid movie. One that you'll never see outside of the SyFy channel, and maybe never again afterwards. But for those "Wtf just happened" moments, some goofy violence, increasingly poor decisions and that B movie vibe, SandsofOblivion will kill 2 hours, AND give you some attractive people to root for.
JoeB131
Which is actually one of those "Leper with the most fingers" distinctions.The plot is kind of straightforward. We discover that an ancient evil was entrapped in an artifact. That artifact was moved to the United States by Cecil B. Demille, who used it in his first version of the Ten Commandments, then inexplicably buried the sets in the middle of the desert.Flash to the present day, where a married couple of archaeologists played by Firefly veterans Adam Baldwin and Morena Baccarin, uncover the city, with the help of an Iraq War vet and his grandfather. What follows are the typical made for TV kills of ancillary characters, a dune buggy chase and some bad CGI.Still, I'm recommending this film on the basis of the characterizations by Baldwin and Baccarin.
pandax
Watching the first 30 minutes of Sands of Oblivion gave me high hopes. It seemed I was in for a cheaper version of the Mummy. The setup was promising, in the 1920's Cecil B. Demille makes his opus of the Ten Commandments. It seems in using real Egyptian artifacts for the movie set they unleashed an ancient and terrible evil (don't they always?). Aware of what had been unleashed DeMille orders the entire set buried instead of the usual practice of tearing it down. Hopefully the evil will be buried with it for all time. Then we switch to present day where a team is attempting to excavate the site (the movie's first mistake, but hey those period costumes are expensive and this is a Sci-Fi channel movie). The first sightings we get of the Anubis monster are well done and it's a costume that they put some effort into and not the usual cheesy CG effect. Then the body counts starts. This is were the movie went south for me. The reactions to the fact that people are dying in gruesome and strange ways gets a strangely subdued reaction. Once they realize that the ancient evil has again been unleashed and is on a killing spree what do the stock issue leading man and lady do? They make the usual stop to the "guy who knows the truth but never told anyone". After getting that vital information do they share it with the comrades at the dig site? No, they stop off at a hotel for a refreshing shower and some pleasant small talk. Really I'm not the most motivated person but if I knew a demon from ancient Egypt was on the loose and killing everyone in sight and would be coming after me I'd put a little hustle in my step to solve the problem. After this overlong and pointless middle section they get around to destroying the Anubis monster in the usual way, by racing around in dune buggies and shooting it with a rocket launcher while it's standing by a pile of phosphorous grenades. For a Sci-Fi movie it was above the usual crap they put out, which isn't saying much at all. What disappoints me is this could have been a lot more if someone had wrote a decent script for it.
bababear
Over the years I've seen some pretty decent story ideas that the SciFi Channel has used as a basis for original films. They've usually gone to the bad because the money and/or skill needed to make them A quality entertainment just wasn't there.THE SANDS OF OBLIVION gives them the chance to mess up not a good idea but a potentially awesome one that could have been as exciting as THE MUMMY or RAIDERS OF THE LOST ARK. Unfortunately, the great idea just fizzles out.The basis of the story is that when Cecil B. DeMille made the original, silent THE TEN COMMANDMENTS the studio bulldozed the elaborate sets in the California desert instead of recycling the lumber and other building materials. It seems that there had been genuine Egyptian artifacts used in the set and something Very Bad had been unleashed.In the present day people are digging up the old desert location, and Something Bad is once again free to roam the Earth.The cast is adequate to the job, and the special effects are really pretty decent. But the script and direction are uneven, and the film never finds a consistent tone. It veers into comedy and seems to disregard the numerous people killed by the newly unleashed monster. Near the end there's a dune buggy race that's professionally filmed but seems to have been cut in from another movie.The original TEN COMMANDMENTS had a segment set in contemporary times (the 1920's) concerning the building of a cathedral with substandard material and the tragedy of putting cost and convenience in too high a position. A similar theme could have been developed with the lumber, which would be very well preserved in a desert climate.THE SANDS OF OBLIVION is certainly worth watching, but the main thing I kept thinking was what might have been.